BMW Hydrogen 7, equipped with an engine clean air pollution more bearable
Yes, as you just read, BMW is working on an engine that cleans the air. This engine, which only emit, absorb and burn particulate air pollutants. This new engine was made in the latest version of the BMW Hydrogen 7, which only uses hydrogen as fuel, gasoline dispensing and gaining autonomy and refinement on the previous version, which has marketed a limited edition of 100 units .
Because the motor is powered by hydrogen, practically its only waste is water vapor, so that its operation does not produce CO2 or any other type of pollution associated. However, burned in the combustion air pollutant particles, as indicated by the mark, the air that is expelled from the engine is cleaner than their own area. Do you still sounds weird? For this model already exists as a demonstration vehicle, not a project in the mind of a visionary.
In this new experimental version of the Hydrogen 7 has been modified 6-liter V12 engine from the previous version only works with hydrogen, it has managed to increase performance and reduce consumption. Autonomy is precisely one of the Achilles' heel of this model. The 8 kg of liquid hydrogen storage in the cryogenic tank do not allow more than 225 miles without refueling, compared with 200 km of bi-fuel version (consuming only hydrogen).
BMW is determined to bet on hydrogen as the fuel of the future, and it has announced that the future line of Hydrogen 7 will go through the development of a supercharged version (with compressor). In the words of Tobias Brunner, head of BMW's Hydrogen Project, the supercharged versions way to increase engine power 2 to 3 times, achieving between 570 and 730 hp. You begin to see the best side hydrogen right?
With this car BMW the world is aware that hydrogen is the future energy source more logical, and it provides a number of reasons. The first is that in the combustion process, hydrogen does not produce any pollution, the second says that hydrogen can be produced using clean energy like solar, wind, or otherwise. Finally, the third reason brings is that hydrogen can be produced anywhere in the world in a stable, ensuring a constant supply.
In my view, hydrogen is the fuel of the future when production does not involve a huge expenditure of energy. At present this is not possible, because for the separation of hydrogen from water molecules are used an electrolytic process that takes a lot of electricity. It is possible that this technique is already outdated, but still need years of development to see the mass production of cars powered by hydrogen, and so long as the very strong vested interests behind the black gold permit.
(Via: www.diariomotor.com)
Tuesday, May 13, 2008
Honda Ruckus 2 Person Seat
Monday, May 12, 2008
Fake Pin Registration For Club Nintendo
Forms Mortgages rare move
I love the rare forms of travel, means of locomotion strange and sometimes absurd. Example, there are dozens of them:
The One, the bike unicycle.
Ben J. Poss Gulak is an inventor of just 18 years this year has given the note in the national motorcycle show in Toronto with his creation, The One
As you can see, his invention is a normal-looking bike, if it were not has only one wheel. Well, actually has two wheels, in parallel, but in the position where you are going through one. And, oddly enough, everything has been thought the young inventor.
The bike weighs 54 kilos and ensures that it is very easy to handle. So much so that basically only has the power on / off. To speed up, just take your body weight forward and to stop, backward. The more you lie down, the faster speed. The same philosophy that the Segways, but taking much higher speeds.
certainly has to be fun to ride on this bike ...
The bicipatín.
In a display of imagination, so as I have christened this travesty of mechanics. Half bike half skateboard. There might also have called the monocleta, but did not have much hook. Called Bike
Board and has variants for snow, mountain and water.
Now we just need to get caught Matt Hoffman and Tony Hawk and put to go crazy with it.
The zapatocleta.
La has created an artist named Yorgo and as you can see, but quite complicated to pedal is fully functional and real:
Hybrid between skates and skateboard.
This you see here are neither skates or a skateboard, yet two things. Orbitwheel and they are called principles of the two sports or means of locomotion.
On one side are two independent wheels that are placed one in each foot, but otherwise you are forced to move sideways as if you were on a skateboard. As seen seem pretty fun and easy to use:
Ideal for carrying in your backpack and remove them if necessary. They sell for about $ 145 here .
Magic Wheel. Mixed
unicycle, skateboard and roller skates, who have called or Magic Wheel Magic Wheel. Comes from Singapore and is simply a bicycle wheel with a small rear wheel skid and platforms to climb. And it seems that it is difficult to manage:
can be purchased, but the bullshit you will face very expensive.
(source: NoPuedoCreer.com)
I love the rare forms of travel, means of locomotion strange and sometimes absurd. Example, there are dozens of them:
The One, the bike unicycle.
Ben J. Poss Gulak is an inventor of just 18 years this year has given the note in the national motorcycle show in Toronto with his creation, The One
As you can see, his invention is a normal-looking bike, if it were not has only one wheel. Well, actually has two wheels, in parallel, but in the position where you are going through one. And, oddly enough, everything has been thought the young inventor.
The bike weighs 54 kilos and ensures that it is very easy to handle. So much so that basically only has the power on / off. To speed up, just take your body weight forward and to stop, backward. The more you lie down, the faster speed. The same philosophy that the Segways, but taking much higher speeds.
certainly has to be fun to ride on this bike ...
The bicipatín.
In a display of imagination, so as I have christened this travesty of mechanics. Half bike half skateboard. There might also have called the monocleta, but did not have much hook. Called Bike
Board and has variants for snow, mountain and water.
Now we just need to get caught Matt Hoffman and Tony Hawk and put to go crazy with it.
The zapatocleta.
La has created an artist named Yorgo and as you can see, but quite complicated to pedal is fully functional and real:
Hybrid between skates and skateboard.
This you see here are neither skates or a skateboard, yet two things. Orbitwheel and they are called principles of the two sports or means of locomotion.
On one side are two independent wheels that are placed one in each foot, but otherwise you are forced to move sideways as if you were on a skateboard. As seen seem pretty fun and easy to use:
Ideal for carrying in your backpack and remove them if necessary. They sell for about $ 145 here .
Magic Wheel. Mixed
unicycle, skateboard and roller skates, who have called or Magic Wheel Magic Wheel. Comes from Singapore and is simply a bicycle wheel with a small rear wheel skid and platforms to climb. And it seems that it is difficult to manage:
can be purchased, but the bullshit you will face very expensive.
(source: NoPuedoCreer.com)
Cartman As Alex Delarge
iPhone 2: June 9 with 3G confirmed by ABC
Thus, on June 10 announced across Europe, and then announce sale in Spain, taking place a few weeks later. The article also said something that was an open secret that in Spain will market Telefónica and if it was not ready before it was due to technical problems in telephone systems with the current model, problems that would be rectified.
ABC, on the other hand, points to the news that the new iPhone will be slightly smaller and lighter than current model (its size would be 110x61, 8x8 mm), although as we mentioned in a few days ago AppleWeblog is may be the midrange model of the future range of three models of the iPhone. This mid-range model would be available in 16GB and 32GB versions. The novelty of ABC's camera says this so-called "iPhone 2" would be 5 megapixels, so you can compete equal to phones like the Nokia N95 and the like.
I do not know if this is true or not, but as the date of June 9 approaches is more likely to have leaks and one of them is the right one.
(Via: http://es.appleweblog.com)
According to an article in the paper edition of English newspaper ABC, thanks to the attention of a reader, it is known that the so-called iPhone 2 will be hosted by Apple June 9 and in Europe a day later, and as expected, it will be 3G.
Thus, on June 10 announced across Europe, and then announce sale in Spain, taking place a few weeks later. The article also said something that was an open secret that in Spain will market Telefónica and if it was not ready before it was due to technical problems in telephone systems with the current model, problems that would be rectified.
ABC, on the other hand, points to the news that the new iPhone will be slightly smaller and lighter than current model (its size would be 110x61, 8x8 mm), although as we mentioned in a few days ago AppleWeblog is may be the midrange model of the future range of three models of the iPhone. This mid-range model would be available in 16GB and 32GB versions. The novelty of ABC's camera says this so-called "iPhone 2" would be 5 megapixels, so you can compete equal to phones like the Nokia N95 and the like.
I do not know if this is true or not, but as the date of June 9 approaches is more likely to have leaks and one of them is the right one.
(Via: http://es.appleweblog.com)
Funny Things Wedding Guest Book
OGame: Beginner's Guide to GTA IV Cheats
Beginners Guide
In this little guide you will find everything you need to begin taking your first steps into the universe poblais. The guide is divided into several sections which are: 1 Planet Home
2 Resources Colonies
3 4 5 Alliances
Combat Fleets and 6 Mode Vacation
7 Defenses
1. Principal Metro
go up
At the beginning each player receives a planet of 163 fields (the fields would become the space available to build on the planet) and a basic amount of metal and glass.
The numbers beside the name of our planet are the coordinates of its location within the universe in which we live. Represent
Galaxy: Solar System Planetary position within this Solar System. The Universe is from 1:001:1 1:45:3 up 9:499:15
eg planets in the galaxy 1 solar system 45 and is the third planet in the solar system.
If we change the name of the planet we go to Overview and click where it says "Planet Earth name," there will appear a box where it says Name, alongside a place where we put the new name and then just press the Name.
planet's position with respect to the solar system affects a few things:
· The lower the number, therefore closer to its sun, the planet will be hotter *.
• The position also influences the likelihood of many fields at the time we're going to settle, this is explained later.
* Note: The hottest planets produce more energy with solar satellites, but less deuterium A planet more distant.
2.
resources go up
generate resources is of paramount importance as the foundation of all buildings and research. Step
build Solar Power Plant. Never neglect the power because if you do not have enough our mines operate below capacity. The game has an error and does not properly update the energy is being consumed, we solve this by going to the Resources and clicking a few times on the calculate button. Knowing this we can go to expand the mines and controlling always have enough energy. If you click where it says the name of such mine. Metal Mine appears A table showing for each level of the mine which is their output per hour and energy consumption. In this way we know if we reached the energy available to supply the mine at the next level or should we first extend our Solar Power Plant.
Energy is shown as xx / yy where xx is the energy available at the time and y the total energy we are producing, when the available energy is negative and red is that we are not generating enough to supply our mines and we must expand our energy production.
If we have the resources up production factor which must be 1 to make things work to their full potential.
A little later we can build Fusion Plant, keep in mind that generates energy but we consume the low deuterium. Their requirements are Deuterium Synthesizer (level 5) and Energy Technology (level 3). Finally
another resource to generate energy are solar satellites. In the resource will tell you that generate 50 each but that is an error, the formula for calculating how much produce is 20 + (temp. max. The planet / 4) if we click two or three times to calculate output will show actual satellite that we have. They have their pros and cons, are cheap but are very vulnerable to attacks so that everyone should consider whether you should or no use.
With each level to increase somewhat, it also increases the time required to reach the next level. To reduce this time is highly recommended to increase levels of factory robots that will considerably reduce the time required. Later
times can dramatically reduce reproduction of buildings, ships and defenses with the Nano factory, but this is for a more advanced stage of the game as it requires a lot of resources.
3. Top of colonies
Note: You can not conquer the world of someone or their colonies, where attack and defeat the most you can pick up half of its resources and debris from the battle.
As we saw each player starts the game with a planet of 163 fields, but the game gives the possibility of having, in addition to the main planet, 8 colonies, which would be a total of 9 planets.
For a colony must first build a colonizer, the requirements to build are: Shipyard (level 4) Pulse Motor (level 3).
In teconologia find the requirements for Construction, Research, Special Ships, defense systems and special constructions.
After we have met these requirements Hangár enabled the construction of the colonizer, the price is Metal: 10.000 Crystal: 20.000 Deuterium: 10.000 Energy: 0.
When we have the colonizer available the next step is to find an empty place in which to create the colony.
To find an empty place we only go to the Galaxy (consider having a cost of 10 deuterium per solar system that look)
Observing this table when you send a settler, and will always strive for a colony as many fields as possible:
Pos 1 -3: 80% from 40 to 70 fields (55 + / -15) Pos
4 to 6: 80% between 120 and 310 fields (215 + / -95) Pos
7 to 9: 80% between 105 and 195 fields (150 + / -45) Pos
10-12: 80% between 75 and 125 fields (100 + / -25) Pos
13-15: 80% between 60 and 190 fields (125 + / -65)
Note that this table is based on probabilities, ie if colonized in a 4.5 or 6 I have a 80% chance that I leave a planet in size between 120 and 310, but one may well leave size 60. The colonized is something that takes time because sometimes you have to destroy the colony that we play by their limited fields, but it's worth making an effort to get large colonies, and that remain with us for long, or if we are lucky , and leaves a good size for the rest of the game.
When we have the coordinates to where we want to send our colonizer, go to the squad in the colonizer option put a 1 next to where it says and press max the Continue button. In the new window appears we must place the coordinates of where we are going to send, select the option to colonize and send it off.
The colony is like a new planet and we must begin to develop the same as you did with our parent planet.
is highly recommended to send a trip with some resources to start, as this dramatically accelerates the growth of mines in its early stages, and soon we have a colony that produces good amount of resources.
4. Alliances
go up
We can create an alliance or join one of the many existing ones. Belong to an alliance has several advantages such as being protected by the alliance partners as non-aggression pacts with other alliances made, have more facilities when negotiating resources, etc. Added to this is the d possibilities to communicate with others and start learning with your help.
administrator can create the alliance within the alliance ranks and assign different functions to them as eg: View applications, see the list of members, see the online status on the list of members, create an e-circular, etc. .
5. Combat Fleets and go up
The creation of a large fleet is critical to the defense of our planet so much as to when we decide to attack. To begin creating
ships need the Hangar and depending on which ship, as any other research different types of engines. See
technology choice exact requirements for each type of ship. Within the option
Technology also have defense systems with buildings added to the ships that we have on this planet are our defenses.
once created The ship remains in orbit at the planet and is part of the defense without any special order from us, if we defend we will send them to another planet and deploy it. You can not attack a planet of a player more than 3 times in 24 hours. What you can do is attack in waves, this is to send 3 groups eg ships that do not arrive with a gap of more than 30 minutes, this attack would count as only one attack. To make two more at the same planet in 24 hours.
combat simulator:
There are some programs that can simulate a battle to predict what would be the result of it.
One is the SpeedSim *, the good thing about this program is that it can be used in English.
The download page and explanation of how to put it in English are in English, if someone does not get it contact me.
* Note: Click on the name to download. Creating
Moon:
After a battle it is possible the creation of a moon on the planet that has been attacked. The potential ranges from 1% up to 20% depending on the amount of debris that are left over from the battle, obviously much more likely debris. It takes a lot of debris to form a new 100,000-moon gives us 1%. Newly created
The moon has only one field can be increased by building a lunar base Lunar Base Level
1 (4 fields) = 20K Metal, 40k Crystal Deuterium 20K Lunar Base Level
2 (3 fields) = Metal 40K, 80K Crystal, Deuterium 40K
Lunar Base Level 3 (3 fields) = 80K Metal, 160k crystal, 80K Deuterium
Lunar Base Level 4 (3 fields) = 160K Metal, 320k crystal, Deuterium 160K
Lunar Base Level 5 (3 fields) = 320K Metal, Glass 640k, 320K Deuterium
Lunar Base Level 6 (3 fields) = 640K Metal, Glass 1280k, 640K Deuterium
6. Vacation mode go up
This mode is a good option if for some reason are not going to be controlling the game for a while. Once activated
completely stops the production of all mines and can not be attacked or spied on by other players.
-Requirements:
1 - We can not have ships moving into production, mine upgrade or ongoing investigations.
2 - Once activated we can not turn it off until after the past 48 hours.
If we fulfill all the requirements one must go to Options, check the box that says Active holiday mode and then press the button save the changes.
7. Defending our planet go up
This is an idea and should only be considered as such, each must find out what tactics he likes or needs.
For those who do not have the opportunity to be controlling the game for many hours a day is essential to create a defense as strong as possible. Consider what factors may lead to an enemy attack. 1-Many
accumulated resources.
2-few or no defenses.
3-The worst combination is a lot resources and poor defense.
4-A large fleet stationed after a battle that left many resources in the form of debris.
first thing is not allowed to collect many resources unnecessarily if we have to upgrade, do it. It's a good idea to send all funds to a well defended planet to go there together, and no sooner have you needed to use it immediately. A colony that does not accumulate resources do not need much investment in defense. Thus we strongly advocate a single planet and also avoid having to climb the stores in all the colonies at high levels. Once we have what we need is sent to the colony and used, lowering the likelihood that our colonies are appealing targets for our enemies.
Here is a construction sequence that I found out there reading. (Take only as a source of information)
-Arms
· Ignore Missile Launcher, cruises have rapid fire against them and appear early in the game.
• The Light Laser will become our weapon of slaughter, some ships have rapid fire against them but will not appear so quickly, giving us time to arm ourselves. • Building 1 Laser
Grande every 4 children, only the bombers and the Death Star have rapid fire against them, so they will be our weapon anti rapid fire for a while.
• Building an Ion Cannon in 12 Small Laser, the ion cannon is a strong shield that helps everything else to survive.
• Building a Gauss cannon every 30 Small Laser is our first strong and useful weapon against Cruise and small number of battleships but no chance against Destroyers.
• Building a Plasma Cannon in 100 Laser Small, this will be the weapon that will trust when the attack is a large scale.
-Dome Small Dome
· after 20 Little Laser.
· Dome Grande after 100 laser Small.
Summary-
For the moment we have 100 Laser Small, we have:
·
· Dome Small Dome Large Laser Large
• 25 • 8 or 9
ion cannons
• 3 or 4 guns
Gauss • 1 Plasma Cannon
At this point, the probability that someone hit our Plasma Cannon is 1:136 and as will be receiving the blow of our weapons. No weapon alone resist an attack, we need enough small arms to large unlikely to be struck quickly.
Source: http://franzisco.bitacoras.com/docs/ogame.html
Beginners Guide
In this little guide you will find everything you need to begin taking your first steps into the universe poblais. The guide is divided into several sections which are: 1 Planet Home
2 Resources Colonies
3 4 5 Alliances
Combat Fleets and 6 Mode Vacation
7 Defenses
1. Principal Metro
go up
At the beginning each player receives a planet of 163 fields (the fields would become the space available to build on the planet) and a basic amount of metal and glass.
The numbers beside the name of our planet are the coordinates of its location within the universe in which we live. Represent
Galaxy: Solar System Planetary position within this Solar System. The Universe is from 1:001:1 1:45:3 up 9:499:15
eg planets in the galaxy 1 solar system 45 and is the third planet in the solar system.
If we change the name of the planet we go to Overview and click where it says "Planet Earth name," there will appear a box where it says Name, alongside a place where we put the new name and then just press the Name.
planet's position with respect to the solar system affects a few things:
· The lower the number, therefore closer to its sun, the planet will be hotter *.
• The position also influences the likelihood of many fields at the time we're going to settle, this is explained later.
* Note: The hottest planets produce more energy with solar satellites, but less deuterium A planet more distant.
2.
resources go up
generate resources is of paramount importance as the foundation of all buildings and research. Step
build Solar Power Plant. Never neglect the power because if you do not have enough our mines operate below capacity. The game has an error and does not properly update the energy is being consumed, we solve this by going to the Resources and clicking a few times on the calculate button. Knowing this we can go to expand the mines and controlling always have enough energy. If you click where it says the name of such mine. Metal Mine appears A table showing for each level of the mine which is their output per hour and energy consumption. In this way we know if we reached the energy available to supply the mine at the next level or should we first extend our Solar Power Plant.
Energy is shown as xx / yy where xx is the energy available at the time and y the total energy we are producing, when the available energy is negative and red is that we are not generating enough to supply our mines and we must expand our energy production.
If we have the resources up production factor which must be 1 to make things work to their full potential.
A little later we can build Fusion Plant, keep in mind that generates energy but we consume the low deuterium. Their requirements are Deuterium Synthesizer (level 5) and Energy Technology (level 3). Finally
another resource to generate energy are solar satellites. In the resource will tell you that generate 50 each but that is an error, the formula for calculating how much produce is 20 + (temp. max. The planet / 4) if we click two or three times to calculate output will show actual satellite that we have. They have their pros and cons, are cheap but are very vulnerable to attacks so that everyone should consider whether you should or no use.
With each level to increase somewhat, it also increases the time required to reach the next level. To reduce this time is highly recommended to increase levels of factory robots that will considerably reduce the time required. Later
times can dramatically reduce reproduction of buildings, ships and defenses with the Nano factory, but this is for a more advanced stage of the game as it requires a lot of resources.
3. Top of colonies
Note: You can not conquer the world of someone or their colonies, where attack and defeat the most you can pick up half of its resources and debris from the battle.
As we saw each player starts the game with a planet of 163 fields, but the game gives the possibility of having, in addition to the main planet, 8 colonies, which would be a total of 9 planets.
For a colony must first build a colonizer, the requirements to build are: Shipyard (level 4) Pulse Motor (level 3).
In teconologia find the requirements for Construction, Research, Special Ships, defense systems and special constructions.
After we have met these requirements Hangár enabled the construction of the colonizer, the price is Metal: 10.000 Crystal: 20.000 Deuterium: 10.000 Energy: 0.
When we have the colonizer available the next step is to find an empty place in which to create the colony.
To find an empty place we only go to the Galaxy (consider having a cost of 10 deuterium per solar system that look)
Observing this table when you send a settler, and will always strive for a colony as many fields as possible:
Pos 1 -3: 80% from 40 to 70 fields (55 + / -15) Pos
4 to 6: 80% between 120 and 310 fields (215 + / -95) Pos
7 to 9: 80% between 105 and 195 fields (150 + / -45) Pos
10-12: 80% between 75 and 125 fields (100 + / -25) Pos
13-15: 80% between 60 and 190 fields (125 + / -65)
Note that this table is based on probabilities, ie if colonized in a 4.5 or 6 I have a 80% chance that I leave a planet in size between 120 and 310, but one may well leave size 60. The colonized is something that takes time because sometimes you have to destroy the colony that we play by their limited fields, but it's worth making an effort to get large colonies, and that remain with us for long, or if we are lucky , and leaves a good size for the rest of the game.
When we have the coordinates to where we want to send our colonizer, go to the squad in the colonizer option put a 1 next to where it says and press max the Continue button. In the new window appears we must place the coordinates of where we are going to send, select the option to colonize and send it off.
The colony is like a new planet and we must begin to develop the same as you did with our parent planet.
is highly recommended to send a trip with some resources to start, as this dramatically accelerates the growth of mines in its early stages, and soon we have a colony that produces good amount of resources.
4. Alliances
go up
We can create an alliance or join one of the many existing ones. Belong to an alliance has several advantages such as being protected by the alliance partners as non-aggression pacts with other alliances made, have more facilities when negotiating resources, etc. Added to this is the d possibilities to communicate with others and start learning with your help.
administrator can create the alliance within the alliance ranks and assign different functions to them as eg: View applications, see the list of members, see the online status on the list of members, create an e-circular, etc. .
5. Combat Fleets and go up
The creation of a large fleet is critical to the defense of our planet so much as to when we decide to attack. To begin creating
ships need the Hangar and depending on which ship, as any other research different types of engines. See
technology choice exact requirements for each type of ship. Within the option
Technology also have defense systems with buildings added to the ships that we have on this planet are our defenses.
once created The ship remains in orbit at the planet and is part of the defense without any special order from us, if we defend we will send them to another planet and deploy it. You can not attack a planet of a player more than 3 times in 24 hours. What you can do is attack in waves, this is to send 3 groups eg ships that do not arrive with a gap of more than 30 minutes, this attack would count as only one attack. To make two more at the same planet in 24 hours.
combat simulator:
There are some programs that can simulate a battle to predict what would be the result of it.
One is the SpeedSim *, the good thing about this program is that it can be used in English.
The download page and explanation of how to put it in English are in English, if someone does not get it contact me.
* Note: Click on the name to download. Creating
Moon:
After a battle it is possible the creation of a moon on the planet that has been attacked. The potential ranges from 1% up to 20% depending on the amount of debris that are left over from the battle, obviously much more likely debris. It takes a lot of debris to form a new 100,000-moon gives us 1%. Newly created
The moon has only one field can be increased by building a lunar base Lunar Base Level
1 (4 fields) = 20K Metal, 40k Crystal Deuterium 20K Lunar Base Level
2 (3 fields) = Metal 40K, 80K Crystal, Deuterium 40K
Lunar Base Level 3 (3 fields) = 80K Metal, 160k crystal, 80K Deuterium
Lunar Base Level 4 (3 fields) = 160K Metal, 320k crystal, Deuterium 160K
Lunar Base Level 5 (3 fields) = 320K Metal, Glass 640k, 320K Deuterium
Lunar Base Level 6 (3 fields) = 640K Metal, Glass 1280k, 640K Deuterium
6. Vacation mode go up
This mode is a good option if for some reason are not going to be controlling the game for a while. Once activated
completely stops the production of all mines and can not be attacked or spied on by other players.
-Requirements:
1 - We can not have ships moving into production, mine upgrade or ongoing investigations.
2 - Once activated we can not turn it off until after the past 48 hours.
If we fulfill all the requirements one must go to Options, check the box that says Active holiday mode and then press the button save the changes.
7. Defending our planet go up
This is an idea and should only be considered as such, each must find out what tactics he likes or needs.
For those who do not have the opportunity to be controlling the game for many hours a day is essential to create a defense as strong as possible. Consider what factors may lead to an enemy attack. 1-Many
accumulated resources.
2-few or no defenses.
3-The worst combination is a lot resources and poor defense.
4-A large fleet stationed after a battle that left many resources in the form of debris.
first thing is not allowed to collect many resources unnecessarily if we have to upgrade, do it. It's a good idea to send all funds to a well defended planet to go there together, and no sooner have you needed to use it immediately. A colony that does not accumulate resources do not need much investment in defense. Thus we strongly advocate a single planet and also avoid having to climb the stores in all the colonies at high levels. Once we have what we need is sent to the colony and used, lowering the likelihood that our colonies are appealing targets for our enemies.
Here is a construction sequence that I found out there reading. (Take only as a source of information)
-Arms
· Ignore Missile Launcher, cruises have rapid fire against them and appear early in the game.
• The Light Laser will become our weapon of slaughter, some ships have rapid fire against them but will not appear so quickly, giving us time to arm ourselves. • Building 1 Laser
Grande every 4 children, only the bombers and the Death Star have rapid fire against them, so they will be our weapon anti rapid fire for a while.
• Building an Ion Cannon in 12 Small Laser, the ion cannon is a strong shield that helps everything else to survive.
• Building a Gauss cannon every 30 Small Laser is our first strong and useful weapon against Cruise and small number of battleships but no chance against Destroyers.
• Building a Plasma Cannon in 100 Laser Small, this will be the weapon that will trust when the attack is a large scale.
-Dome Small Dome
· after 20 Little Laser.
· Dome Grande after 100 laser Small.
Summary-
For the moment we have 100 Laser Small, we have:
·
· Dome Small Dome Large Laser Large
• 25 • 8 or 9
ion cannons
• 3 or 4 guns
Gauss • 1 Plasma Cannon
At this point, the probability that someone hit our Plasma Cannon is 1:136 and as will be receiving the blow of our weapons. No weapon alone resist an attack, we need enough small arms to large unlikely to be struck quickly.
Source: http://franzisco.bitacoras.com/docs/ogame.html
Sunday, May 11, 2008
Can Ringworm Grow On The Breast Area?
'm the type of player who strive to spend the game using tricks. For labor
MarlexSystems arrive cheats (cheat) in GTA 4, fresh from the oven! XD
To operate each cheat, you just write like you're making a phone call Niko's cell phone.
Health: marks (482) 555-0100
Armor: marks (362) 555-0100
Weapons # 1: marks (486) 555-0150
Weapons # 2: Marks (486) 555-0100
downgrade Wanted: brand (267) 555-0100
Increase Search Level: marks (267) 555-0150
Climate Change and time: marks (468) 555-0100
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Full Map (with weapons, health, armor, local, etc..): You must go to any computer in the game and enter the address: www.whattheydonotwantyoutoknow.com
Fix broken cars: If you want to fix a broken car or refuses to boot, just dial 911, wait for answer and cut. If you did it right, the car should go.
Enter the Statue of Happiness: Have you seen this statue that resembles the Statue of Liberty? Well, you can enter it, if you wish. All you need is a helicopter, you can use the trick, and flying over the base, jumping from the helicopter to it (not the floor, but the base). There you will see a sign that reads "No Hidden Content Beyond This Point." Do not listen. Come in and find a surprise ...
Hydrocele Operation Dvds
An implant cerebral depression could end
Send
electric shocks to the brain via an implant meant sometimes been used in extreme situations, and revive people in a vegetative state, but new research expands the scope for disorders like depression or obsessive-compulsive disorder. Thus, researchers have made up to 17 implants in as many people with depression and have registered their evolution over a year, showing a notable improvement in both mood and in the interaction with other people.
On the other hand, implants have been 26 people affected with obsessive-compulsive disorder and have been monitored for 3 years and shown a "remarkable improvement." These advances will be presented to the Association of Neurologists in the United States two weeks ago.
Send
electric shocks to the brain via an implant meant sometimes been used in extreme situations, and revive people in a vegetative state, but new research expands the scope for disorders like depression or obsessive-compulsive disorder. Thus, researchers have made up to 17 implants in as many people with depression and have registered their evolution over a year, showing a notable improvement in both mood and in the interaction with other people.
On the other hand, implants have been 26 people affected with obsessive-compulsive disorder and have been monitored for 3 years and shown a "remarkable improvement." These advances will be presented to the Association of Neurologists in the United States two weeks ago.
Wednesday, May 7, 2008
Gay Cruising Spots Vernon Nj
I see no fotolog, or esflog or netlog or MySpace, or msn groups meet my expectations and without avandonar those platforms, today begins the journey of my particular blog open to anyone interested in what until now happening in the pages above. , P
What you are going to find?
basically the same as was being usual: humor, programilla, new music, my feelings and gone to pot.
So today my blog begins its journey. = D
I hope you enjoy and I hope your comments. (^_^)
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